Inside the prism, near the end, draw any small figure, which can be a face or a 3D solid. The size should not exceed the range of the prism. The color should be as bright and colorful as possible. After the above steps, the modeling of the kaleidoscope is completed.
Next, attach the material to the kaleidoscope. The first is the material of the prism. You can use the material manager to create a new material to give the prism. The key of this material is to adjust the properties of the specular reflection to the maximum, while other properties can be as small as possible. Yes, as shown in the figure below.
For the material of the bottom of the prism, you can set it or not. If it is set to translucent glass material, sometimes the effect will be very good. This is mainly to see personal preferences.
Finally, switch the view direction to the direction from the end of the prism to the fragmented end, and be sure to use the "DVIEW" command to set the perspective mode. Set the perspective "distance" to about 1. At this time, the display of the drawing will be as shown in the upper right corner of the figure below. Then use the "full rendering" feature, you will have a kaleidoscope effect. If you are not satisfied with this picture, you can try to change the size and shape of the fragment. A small change may have a big difference in the final effect, which is very interesting.
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